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Amiga Format CD 52
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Amiga Format AFCD52 (Issue 136, May 2000).iso
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-serious-
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programming
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basic
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mildred
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mildred.lha
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lha
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SplitTests.lha
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SpeedTest.ascii
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2000-02-23
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3KB
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110 lines
WBStartup
InitBank 0,1280*512,$10000
CludgeBitMap 0,1280,512,8,Bank(0)
InitPalette 0,256
LoadBitMap 0,"Pic.128",0
MBitmap 0,1280,960
MBitmapWindow 0,1,0,960-512,1280,512
MPlanar16ToBitmap 1,Bank(0),1280,512,1280,512
InitBank 0,320*240,$10002
CludgeBitMap 0,320,240,8,Bank(0)
InitBank 1,320*240,$10002
CludgeBitMap 1,320,240,8,Bank(1)
Screen 0,0,0,320,240,8,0,"Game",0,0,0
ShowPalette 0
MBitmap 1,320,240
NEWTYPE.OffsetList
LineWidth.w
X1Offset.w
X2Offset.w
SourceModuloOffset.w
End NEWTYPE
Dim leftrows1.OffsetList(40)
Dim leftrows2.OffsetList(40)
Dim rightrows1.OffsetList(40)
Dim rightrows2.OffsetList(40)
leftrows1(0)\LineWidth=64-24,0,0,0
leftrows2(0)\LineWidth=64,0,0,0
rightrows1(0)\LineWidth=1,0,0,0
rightrows2(0)\LineWidth=24,0,0,0
For y=1 To 39
leftrows1(y)\LineWidth=64-24-y
leftrows1(y)\X1Offset=0
leftrows1(y)\X2Offset=0
leftrows1(y)\SourceModuloOffset=0
leftrows2(y)\LineWidth=64-y
leftrows2(y)\X1Offset=0
leftrows2(y)\X2Offset=0
leftrows2(y)\SourceModuloOffset=0
rightrows1(y)\LineWidth=y+1
rightrows1(y)\X1Offset=-1
rightrows1(y)\X2Offset=-1
rightrows1(y)\SourceModuloOffset=0
rightrows2(y)\LineWidth=24+y
rightrows2(y)\X1Offset=-1
rightrows2(y)\X2Offset=-1
rightrows2(y)\SourceModuloOffset=0
Next
Mc2pWindow 0,224,80,1280,320,240
Mc2pWindow 1,96,80,1280,320,240
Mc2pWindow 2,96,80,320,320,240
Mc2pWindow 3,128,80,320,320,240
Mc2pWindow 4,64,40,1280,320,240
Mc2pWindow 5,64,40,320,320,240
mousemult.q=1070/320
its.l=0
buf.b=0
Mc2p 1,MBitmapPtr(0,700,0),MGenericPtr(224 LSR 3,0,Bank(0),40)
Mc2p 1,MBitmapPtr(0,700,0),MGenericPtr(224 LSR 3,0,Bank(1),40)
MZoom 0,0,12,12,0,160,96,80,False,0
Mc2p 2,MBitmapPtr(0,160,1),MGenericPtr(0,160,Bank(0),40)
Mc2p 2,MBitmapPtr(0,160,1),MGenericPtr(0,160,Bank(1),40)
Use BitMap 0 : Line 319-8,0,320-96+8,79,0
Use BitMap 1 : Line 319-8,0,320-96+8,79,0
ShowBitMap 1-buf
VWait
ResetTimer
Repeat
player1x=SMouseX*mousemult
player1y=SMouseY*mousemult
player2x=(1280-238)-player1x
; player2y=(960-160)-player1y
;player2x=player1x
player2y=player1y
Mc2p 0,MBitmapPtr(player1x,player1y,0),Bank(buf)
Mc2p 1,MBitmapPtr(player1x,player1y+80,0),MGenericPtr(0,80,Bank(buf),40)
Mc2p 0,MBitmapPtr(player2x,player2y+80,0),MGenericPtr(96 LSR 3,160,Bank(buf),40)
Mc2p 1,MBitmapPtr(player2x+128,player2y,0),MGenericPtr(224 LSR 3,80,Bank(buf),40)
MScroll player1x+96+64,player1y+80,64,40,96+64,80,0,&leftrows1(0)
MScroll player1x+96,player1y+80+40,64,40,96,80+40,0,&leftrows2(0)
MScroll player2x+128-24,player2y,64,40,224-24,80,0,&rightrows2(0)
MScroll player2x+64,player2y+40,64,40,96+64,80+40,0,&rightrows1(0)
Mc2p 5,MBitmapPtr(96,80+40,1),MGenericPtr(96 LSR 3,80+40,Bank(buf),40)
Mc2p 5,MBitmapPtr(96+64,80,1),MGenericPtr((96+64) LSR 3,80,Bank(buf),40)
Mc2p 4,MBitmapPtr(player1x+96,player1y+80,0),MGenericPtr(96 LSR 3,80,Bank(buf),40)
Mc2p 4,MBitmapPtr(player2x+64,player2y+40,0),MGenericPtr(160 LSR 3,80+40,Bank(buf),40)
its+1
ShowBitMap buf
; VWait
buf=1-buf
Until Joyb(0)=3
;Report
t=Timer
t=Max(t,1)
its=Max(its,1)
a.q=50.0/(t/its)
WBenchToFront_
WbToScreen 1
Window 2,16,16,300,40,0,"Test results",1,0
WindowOutput 2
NPrint a," frames per second"
NPrint " "
NPrint "Press mouse/joy button..."
VWait 20
Repeat
Until Joyb(0)<>0 OR Joyb(1)<>0
End